{"id":62,"date":"2013-02-01T21:59:02","date_gmt":"2013-02-02T03:59:02","guid":{"rendered":"http:\/\/www.shockbots.com\/blog\/?p=62"},"modified":"2013-02-01T22:00:40","modified_gmt":"2013-02-02T04:00:40","slug":"2013-02-01-ui-and-debris","status":"publish","type":"post","link":"http:\/\/www.shockbots.com\/blog\/?p=62","title":{"rendered":"2013-02-01 UI and Debris"},"content":{"rendered":"<p>Not a super productive day, but I still made some progress.\u00a0 \u00a0\u00a0 I added a flash frame\u00a0 when the player takes damage.\u00a0 I implemented splash damage from player shots, and every weapon impact now has\u00a0 VFX.\u00a0 It really helps sell the weapons being powerful.\u00a0 I made a lot of progress on the UI today.\u00a0 I added a health display with little boxes indicating hearts left.\u00a0 I embedded some nice fonts.\u00a0 One I really like is a monospaced font called Square Shooter.\u00a0 I used that for a weapon stat UI display.\u00a0 I also finally fixed the issue where dying mobs were blocking player movement and shots.\u00a0 Next up I need to get enemies shooting at the player and different graphics for each weapon projectile.\u00a0 I might get to start on the random environment generation.\u00a0 I want a few play fields with a few different walls sets that can plug into them.\u00a0 By mixing and matching the geometry and some texture sets I should get a lot of variety.<\/p>\n<p>Check out the latest video:<\/p>\n<p><a href=\"http:\/\/www.shockbots.com\/blog\/wp-content\/uploads\/2013\/02\/Shockbots_2013.02.01.mov\">Shockbots_2013.02.01<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Not a super productive day, but I still made some progress.\u00a0 \u00a0\u00a0 I added a flash frame\u00a0 when the player takes damage.\u00a0 I implemented splash damage from player shots, and every weapon impact now has\u00a0 VFX.\u00a0 It really helps sell the weapons being powerful.\u00a0 I made a lot of progress on the UI today.\u00a0 I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-62","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/www.shockbots.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/62","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.shockbots.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.shockbots.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.shockbots.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.shockbots.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=62"}],"version-history":[{"count":2,"href":"http:\/\/www.shockbots.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/62\/revisions"}],"predecessor-version":[{"id":66,"href":"http:\/\/www.shockbots.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/62\/revisions\/66"}],"wp:attachment":[{"href":"http:\/\/www.shockbots.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=62"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.shockbots.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=62"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.shockbots.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=62"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}