Category Archives: ShockBots 1

Long time no type

Been finalizing a version of SP1 for another sponsor.  They are asking for tons of changes, mostly in the menus.  It’s taking a lot of work, but it’s stuff I can apply to SB2.  I am currently waiting for them to give me a yes or no on my changes.

Shockbots 2 is coming along slowly as ever.  I have the first level done, a bunch of menu tweaks in, and some gameplay fixes.

He’s a giant list of what I’ve been doing the last month!

+ 2013-05-14 ART: Animating level 0 background trex
+ 2013-05-14 TECH: Added trex boss mob to end of level 0
+ 2013-05-16 TECH: Fixed negative y in exit position
+ 2013-05-14 LD: Polished level 0 jumps and mobs
+ 2013-05-29 LD: Finished first level gameplay
+ 2013-05-30 TECH: Added checkpoint system
+ 2013-06-01 TECH: Set checkpoint radius to 500
+ 2013-06-06 TECH: Broke input into InputHandler class
+ 2013-06-07 TECH: Moved stats to GameVars class
+ 2013-06-07 TECH: Moved UI code from Cinematics and Player to UI2D class
+ 2013-06-10 ART: Added confirm restart and quit button graphics
+ 2013-06-10 TECH: Hooked up Restart & Quit buttons
+ 2013-06-11 TECH: Hooked up Quit confirm YES / NO buttons
+ 2013-06-12 TECH: Hooked up T Rex Cinematic
+ 2013-06-12 ART: Animated up T Rex Cinematic
+ 2013-06-13 TECH: Added jump check to prevent player from jumping too high through objects
+ 2013-06-13 TECH: Fixed exploding mobs – only worked if detonating now works if shot

Movement and Menus and finishing shockbots 1 for secondary sponsor

I put the main menu, sponsor intro and pause into a new menu class which helped reduce the clutter in my main class.  I broke the npc attacks into separate functions so the mobs class is much better organized.  I made some progress on the movement class, but I think I have some remnants of the old way of npc movement still in there that’s preventing the mobs from moving.  The collision checks are all good, but there is no movement on the x axis.

Over the last few days I have been corresponding with the secondary sponsor to get the Shockbots 1 working on their site.  There is a six to eight hour time difference so it’s been challenging but I think I finished all the required changes.


I found a primary and secondary sponsor for Shockbots!  It took some rescaling of the game and I am still trying to integrate the API of my secondary sponsor, but after today or tomorrow I can finally put Shockbots to bed and focus on the side scrolling game.  Whew!

2013-02-22 Revisions

I got feedback from a player – so I made some changes.  The player now slides along walls instead of bumping in to them, and I made the instructions a bit clearer.  Still no bids on my game, but the game has only been approved for sponsorship for a day.

2013-02-20 Trailer!

I created a trailer for my game to hopefully get sponsor’s attention!  Check out SHOCKBOTS


2013-02-20 Revisions

The flash game license guys asked for some revisions to make my game more marketable.  Here’s what I did:

Gameplay Change: Player restarts game with all upgrades from previous games after dying.
Functionality: Added Mute and Pause
Fixes: Fixed mouse cursor disappearing if player takes mouse off stage
Added a prompt to click on stage to continue to get focus.

2013-02-19 Shipped!



ShockBotsIcon I uploaded the game to flash game license!

Here’s hoping it makes some money!


2013-02-19 4AM DONE

Well, I think I am done with the game.  Here is what I did today:

+ 2013-02-18 ART: Textured Player
+ 2013-02-18 ART: Player Animations: Idle, RunF, RunB, RunL, RunR, Death
+ 2013-02-18 ART: Intro Screen
+ 2013-02-18 TECH: Player animation blending and facing anim system
+ 2013-02-18 TECH: Death resets game
+ 2013-02-18 TECH: Death Screen
+ 2013-02-18 TECH: Win Screen

The game is playable from start to end and is pretty fun.  It might be balanced a bit too difficult – especially the final boss, but I figure it can be tweaked.  So, today after I get some sleep I’ll play it a few more times and then submit it to Flash Game License and see if I get any bids… Here’s hoping for the best!

2013-02-17 T-rex and player

I textured the t-rex.  The t-rex now bites if the player is near, otherwise it fires homing shots.  I unwrapped the player and have nearly finished texturing him.  All I need to do is finish the hands and animate the run and idle and die for the player and then do an intro / ending screen and I should be done.  Whew!

2013-02-16 T-rex

I finished the t-rex anims and unwrapped the t-rex model.  Tomorrow I’ll finish texturing it and start on the player.  Man I want to be done.