Fixed player floor collision and gravity. Fixed targeting plane for side scrolling. Fixed projectiles and their collision.
Fixed player floor collision and gravity. Fixed targeting plane for side scrolling. Fixed projectiles and their collision.
Created a Diffuse * Lightmap hsl shader for max to preview the results of my light bakes faster. Still working on environment.
Going slowly – but looking a little better.
I’ve started my 3rd flash game – tentatively titled ShockBots 2! Check out the video below for what I got done today!
I got feedback from a player – so I made some changes. The player now slides along walls instead of bumping in to them, and I made the instructions a bit clearer. Still no bids on my game, but the game has only been approved for sponsorship for a day.
I created a trailer for my game to hopefully get sponsor’s attention! Check out SHOCKBOTS
The flash game license guys asked for some revisions to make my game more marketable. Here’s what I did:
Gameplay Change: Player restarts game with all upgrades from previous games after dying.
Functionality: Added Mute and Pause
Fixes: Fixed mouse cursor disappearing if player takes mouse off stage
Added a prompt to click on stage to continue to get focus.
Well, I think I am done with the game. Here is what I did today:
+ 2013-02-18 ART: Textured Player
+ 2013-02-18 ART: Player Animations: Idle, RunF, RunB, RunL, RunR, Death
+ 2013-02-18 ART: Intro Screen
+ 2013-02-18 TECH: Player animation blending and facing anim system
+ 2013-02-18 TECH: Death resets game
+ 2013-02-18 TECH: Death Screen
+ 2013-02-18 TECH: Win Screen
The game is playable from start to end and is pretty fun. It might be balanced a bit too difficult – especially the final boss, but I figure it can be tweaked. So, today after I get some sleep I’ll play it a few more times and then submit it to Flash Game License and see if I get any bids… Here’s hoping for the best!
I textured the t-rex. The t-rex now bites if the player is near, otherwise it fires homing shots. I unwrapped the player and have nearly finished texturing him. All I need to do is finish the hands and animate the run and idle and die for the player and then do an intro / ending screen and I should be done. Whew!