Monthly Archives: March 2013

Intro Work

I’ve made a lot of progress on the intro.  Overall I am going slowly, but it’s starting to shape up.  I fixed an export problem with the max exporter and now the robots rotations are exactly right.  I also created some shaders that let me see exactly what the in game realtime view will look like.  I added the ability to export alpha blending animation for dist effects.

Latest video:

Real Time Cinematic System!!!!

I got a working cinematic system in game.  The hardest part was figuring how to correctly invert the view matrix.  Take a look at the results:  a cool block out of the intro cinematic!

Drop it like a ship

Worked on a dropship model and an intro cinematic.