Real Time Cinematic System!!!!

I got a working cinematic system in game.  The hardest part was figuring how to correctly invert the view matrix.  Take a look at the results:  a cool block out of the intro cinematic!

www.shockbots.com/Video/Shockbots2_2013.03.04.mov

Drop it like a ship

Worked on a dropship model and an intro cinematic.

Tech day

Fixed player floor collision and gravity. Fixed targeting plane for side scrolling.  Fixed projectiles and their collision.

Block out and Shader

Created a Diffuse * Lightmap hsl shader for max to preview the results of my light bakes faster.  Still working on environment.

More environments

Going slowly – but looking a little better.

video

ShockBots 2 Starts!

I’ve started my 3rd flash game – tentatively titled ShockBots 2!  Check out the video below for what I got done today!

http://www.shockbots.com/Video/Shockbots2_2013.02.24.mov

2013-02-22 Revisions

I got feedback from a player – so I made some changes.  The player now slides along walls instead of bumping in to them, and I made the instructions a bit clearer.  Still no bids on my game, but the game has only been approved for sponsorship for a day.

2013-02-20 Trailer!

I created a trailer for my game to hopefully get sponsor’s attention!  Check out SHOCKBOTS

 

2013-02-20 Revisions

The flash game license guys asked for some revisions to make my game more marketable.  Here’s what I did:

Gameplay Change: Player restarts game with all upgrades from previous games after dying.
Functionality: Added Mute and Pause
Fixes: Fixed mouse cursor disappearing if player takes mouse off stage
Added a prompt to click on stage to continue to get focus.

2013-02-19 Shipped!

 

 

ShockBotsIcon I uploaded the game to flash game license!

Here’s hoping it makes some money!

ShockBotsScreen