I got a working cinematic system in game. The hardest part was figuring how to correctly invert the view matrix. Take a look at the results: a cool block out of the intro cinematic!
I got a working cinematic system in game. The hardest part was figuring how to correctly invert the view matrix. Take a look at the results: a cool block out of the intro cinematic!
Worked on a dropship model and an intro cinematic.
Fixed player floor collision and gravity. Fixed targeting plane for side scrolling. Fixed projectiles and their collision.
Created a Diffuse * Lightmap hsl shader for max to preview the results of my light bakes faster. Still working on environment.
Going slowly – but looking a little better.
I’ve started my 3rd flash game – tentatively titled ShockBots 2! Check out the video below for what I got done today!
I got feedback from a player – so I made some changes. The player now slides along walls instead of bumping in to them, and I made the instructions a bit clearer. Still no bids on my game, but the game has only been approved for sponsorship for a day.
I created a trailer for my game to hopefully get sponsor’s attention! Check out SHOCKBOTS
The flash game license guys asked for some revisions to make my game more marketable. Here’s what I did:
Gameplay Change: Player restarts game with all upgrades from previous games after dying.
Functionality: Added Mute and Pause
Fixes: Fixed mouse cursor disappearing if player takes mouse off stage
Added a prompt to click on stage to continue to get focus.