I figured out what was wrong with my anim exporter and documented the correct way to export anims. I needed to bake down the anims and convert to point helpers and export that. Not elegant, but I don’t have time to make it perfect.
I got an explosion animated and hooked it up so it plays when a mob dies.
One problem I am running into is a lot of stuff was hard coded – referencing a specific map or mob – so I keep having to go back and convert it to a generic function. I guess it’s one of the pitfalls of really rapid development.
I also added the ability to scale nodes in an animation, so the fireball can expand.