2013-01-25 VFX

I figured out what was wrong with my anim exporter and documented the correct way to export anims.  I needed to bake down the anims and convert to point helpers and export that.  Not elegant, but I don’t have time to make it perfect.

I got an explosion animated and hooked it up so it plays when a mob dies.

One problem I am running into is a lot of stuff was hard coded – referencing a specific map or mob – so I keep having to go back and convert it to a generic function.  I guess it’s one of the pitfalls of really rapid development.

I also added the ability to scale nodes in an animation, so the fireball can expand.

Shockbots_2013.01.25

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