2013-02-01 UI and Debris

Not a super productive day, but I still made some progress.     I added a flash frame  when the player takes damage.  I implemented splash damage from player shots, and every weapon impact now has  VFX.  It really helps sell the weapons being powerful.  I made a lot of progress on the UI today.  I added a health display with little boxes indicating hearts left.  I embedded some nice fonts.  One I really like is a monospaced font called Square Shooter.  I used that for a weapon stat UI display.  I also finally fixed the issue where dying mobs were blocking player movement and shots.  Next up I need to get enemies shooting at the player and different graphics for each weapon projectile.  I might get to start on the random environment generation.  I want a few play fields with a few different walls sets that can plug into them.  By mixing and matching the geometry and some texture sets I should get a lot of variety.

Check out the latest video:

Shockbots_2013.02.01

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