I figured out how I want to divide up weapons and weapon power-ups. Weapons will control the number and speed of the rounds fired. Round power-ups (what I was calling power-ups) will control the kind of projectile fired. I also created icons for the round power-ups.
Currently there are 3 weapons:
- W01_OneShot: Fires a single shot – good power per shot and low heat buildup
- W02_ThreeWay: Fires 3 shots. Each shot is about 1/3 power of a OneShot. Heat buildup medium.
- W03_RapidFire: Fires about 15 shots per second, but each shot is low power and it builds up heat really fast.
There are three Round types:
- R01_Bouncing: Rounds bounce off walls. Each round power up the player gets adds another bounce to the round.
- R02_Explosive: Adds splash damage to the round. Each extra round power up the player gets adds greater range to the splash damage.
- R03_Homing: Rounds track the nearest mob. Each additional Homing power up the player gets lets the round have a quicker turn.
Each Round power up is stack-able, but changing round power ups puts the player back on the first level of power for the new round type.
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