2013-02-03 Homing Bullets

I figured out how I want to divide up weapons and weapon power-ups.  Weapons will control the number and speed of the rounds fired.  Round power-ups (what I was calling power-ups) will control the kind of projectile fired.  I also created icons for the round power-ups.

Currently there are 3 weapons:

  • W01_OneShot: Fires a single shot – good power per shot and low heat buildup
  • W02_ThreeWay: Fires 3 shots.  Each shot is about 1/3 power of a OneShot.  Heat buildup medium.
  • W03_RapidFire: Fires about 15 shots per second, but each shot is low power and it builds up heat really fast.

There are three Round types:

  • R01_Bouncing: Rounds bounce off walls.  Each round power up the player gets adds another bounce to the round.
  • R02_Explosive:  Adds splash damage to the round.  Each extra round power up the player gets adds greater range to the splash damage.
  • R03_Homing: Rounds track the nearest mob.  Each additional Homing power up the player gets lets the round have a quicker turn.

Each Round power up is stack-able, but changing round power ups puts the player back on the first level of power for the new round type.

Latest Video:

Shockbots_2013.02.03

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