2012-01-28 Rig Issues and Boomer in game

Today was frustrating.  I had hours of no progress trying to get the boomer anims in.  I eventually reset transforms on all the parts and re-rigged the thing.  Earlier in the day I changed all the code that referenced the chomper directly to use whatever mob is spawned.  That’s a pretty big deal because it makes it much easier to add more mobs.  I also made one master texture for all mobs and the boomer and chomper now share that texture.  The boomer has been UV mapped but I still need to paint it’s texture.

Here’s a pic of some boomers walking towards the player:

Shockbots_2013.01.28

2012-01-27 Anims and Boomer

So I re-rigged the shooter and did Shoot, Die, Idle, and Wake anims.  I also created the Boomer, a large cylinder bot that explodes when it gets close to the player.  I wanted to test the rig and was listening to internet radio and decided to make this anim:

Shockbots_2013.01.27

2013-01-26 Story and Shooter

I was working on a trap – a cylinder on the ground opens up and a gun pops out.  I had a pretty standard looking Gatling gun but it felt boring.

One bit of fiction I want for this game is that the player is trapped and converted into a robot.  The Ascendant are a robotic race that travels the galaxy collecting organic life and converting them to mechanical forms.  They then pit these robots against each other to see which form is the most resilient.

So with that in mind, I changed the Gatling gun to a trap door spider like creature that shoots from its head.  I linked a video of its reveal below.

Shockbots_2013.01.26

2013-01-25 VFX

I figured out what was wrong with my anim exporter and documented the correct way to export anims.  I needed to bake down the anims and convert to point helpers and export that.  Not elegant, but I don’t have time to make it perfect.

I got an explosion animated and hooked it up so it plays when a mob dies.

One problem I am running into is a lot of stuff was hard coded – referencing a specific map or mob – so I keep having to go back and convert it to a generic function.  I guess it’s one of the pitfalls of really rapid development.

I also added the ability to scale nodes in an animation, so the fireball can expand.

Shockbots_2013.01.25

2013-01-24 Rescaling

I didn’t have a consistent unit scale between my environment and my characters – so I rescaled everything.

Problems: Chomper model is now having animation issues – and depending on the export I sometimes get small mesh pieces.

So no progress today and the game looks a bit worse.  I had to go into work for my last day so I can blame that.

Starting my 2nd indie game

The studio where I worked just shut down.   Yuck!  While I look for work I am going to try to complete my second game!

 

Here is a look at where I am since my last post ages ago.

Shockbots_2013.01.23

Start

Hi, I’m documenting the creation of my flash game.  I am currently working full time, but expect that to change soon.  Once I am free I will be working on this game for hopefully 1 month and will try to make some money off of it at FlashGameLicence.  We’ll see!